Asset Showcase for Happy Birthday Kai-jr!
(Textures not made by me)
I was a full time 3d artist on this project which lasted four months. My role consisted of taking concepts (sometimes going off nothing) and bringing those ideas to life in 3d space, unwrapping the model properly and laying out the UV’s in a neat manner. These are the assets that I contributed to the final game. Our team consisted of eight artists and one programmer. So, scope had to be attainable from a mechanics perspective, but art was flourishing. All building models were modeled with destructibility in mind so I pre-chunked out the building within Maya, set them up in Unity as prefabs allowing our level designer to just drag and drop into the scene. Most assets were modeled with modularity in mind including (highway railing, skyscraper, store, trolley, and trolley tracks).