Unfortunately I lost the file for the final version with wrinkles so the bottom black void render is all I had. Top one is the latest file I could find. This chair needed to be fixed and did not have an available swatch for the pattern. The pattern was created by hand in illustrator. Then imported into Photoshop for the dripping effect and final tweaks. The model was created, UV'd and textured in 3DS Max using VRay. Displacement was used for the wrinkles as well.